Value: Ten Piece Counseling & Play Therapy Game Package
- Some of our best and most popular play therapy & child therapy games
- A great starter set, or supplement to an existing collection
- Includes ten different games that work with anger, self-esteem, feelings, self-awareness, communication skills and more
- An excellent value
Ten great games! Start off your playroom with this booster pack or build on what you already have.
Best Seller! The Social and Emotional Competence Game: Children who are able to initiate and maintain relationships, cooperate with others, empathize, and communicate effectively are often happy children and therefore caregivers instinctively focus on teaching social and emotional skills to them. In the past two decades there has been increased focus on directly teaching and reinforcing social and emotional competence. The Social and Emotional Competence Game was designed to give counselors and teachers another tool to teach social and emotional skills. Social and emotional competence refers to the capacity to recognize and manage emotions, solve problems effectively, and establish and maintain relationships with others. It is these skills that serve to protect our children from a host of difficulties including behavior problems, increased emotional distress, academic failure, delinquency, and substance abuse. The Social and Emotional Competence Game is a fun way to teach empathy, communication skills, self-awareness, social awareness, relationship skills, self-management, and responsible decision-making. The Social and Emotional Competence Game is easily integrated into existing programs. It can also be used in individual and small group therapy.
The cards in The Social and Emotional Competence Game are labeled with terms that will be familiar to most children: sharing feelings, getting along, caring, communication, and cooperating. As the game progresses players become increasingly familiar with what these concepts are and the importance and advantages of engaging in these kinds of behaviors. The categories are broadly defined and overlap with each other. For example, Caring can involve such behaviors as being kind, sharing, and expressing a feeling appropriately.
Totika Cube Game (Self-Esteem): This is a fun variation of the classic Totika Stacking game. On each turn, players roll the Cube to determine the color. Then, they pick a card, and respond to the matching color question. The game is very flexible, and participants can make up their own rules. The Totika cube game is a simple, quick, fun communication game for one-on-one or with any size group. The Totika Self-Esteem card deck includes 150 open-ended questions intended to promote discussions about self-confidence, setting and achieving goals, role models, motivation, personal success and happiness.
Teen-Adult Principles, Values and Beliefs (for Totika): This deck includes 48 cards with over 150 thought-provoking questions about personal principles, values and beliefs. The Teen-Adult Principles, Values and Beliefs card deck includes open-ended questions designed to promote moral development, social awareness and civility. Questions in this card deck are more challenging and not appropriate for children under 13.
Feelings Elf Cards: These cards are extremely popular with therapists. These whimsical elves grin, grimace, groan and gesture through 20 emotions. Each bright, full colored elf appears on two cards; one is printed with the emotion's name in three languages (English, Spanish, & Japanese). The corresponding card uses only the elves, so the cards can be used in a wide variety of matching games. Reference cards provide numerous descriptions and rules for games that can be played with these cards.
Ungame Board Game: One of the classic communication games. The Ungame is a non-competitive game and can be a great ice-breaker or a serious exchange of thoughts, feelings and ideas. Ages 5-Adult, 2-6 Players.
Includes a set of general question and comment cards. Separate kid, teen, and family Ungame cards can also be ordered from childtherapytoys.com.
Go Fish: Stream of Self-Esteem: Based on the popular card game, Go Fish, this game helps players build their self-esteem by sharing their own efforts, accomplishments, and persistence. The interactive play further builds self-esteem by strengthening social and conversational skills. There are two decks of 50 cards; one for each grade level. The game differs from classic go fish in that players must answer a question before they can accept a requested card. Instead of numbers on the cards they all have fun fish names and pictures. Grades K-5.
Angry Animals 2: Angry Aardvark, Cranky Crab, Furious Frog, Mad Meerkat, Peeved Pig, and Raging Racoon teach children how to respond to anger in healthy ways. As they move from the Anger Volcano to Tranquility Beach, with occasional visits to the Time-Out Tent, kids answer game card questions about behavior, responsibility, sibling rivalry, conflict, and relationships.Along the way, they learn that anger is a natural feeling, neither good nor bad. Its the way one expresses anger that matters.This game encourages youngsters to think about what makes them angry, explore their options in responding to anger, and communicate effectively with peers and adults. Especially useful with younger children, the game can be played by 2 to 6 players or teams, with a teacher, counselor, or therapist.
Mountaineering: Children ages 7 to 14 love this game! Working together with other group members, or with the therapist, the team tries to reach the Summit. Together the team must overcome obstacles and maneuver their way up the mountain. Only by working together can the team be successful. A great way to learn and practice cooperation!
Nurturing Game: A game for adults and children ages 6 and older to increase self-awareness, communication skills, and appropriate use of personal power. Participants respond to questions regarding awareness of self, feelings, giving and receiving praise, as well as practicing appropriate touch. Each Nurturing Game contains cards and directions that are published both in English and Spanish.
From Rage To Reason: A therapeutic and educational board game designed to teach important concepts and practical skills for controlling anger and avoiding violence. Players earn play money by giving Randy good advice on how to deal with frustrating and anger provoking situations throughout his day, both on the job and in his personal life. Randy is rejected by a friend, taken advantage of by a co-worker, and suffers through other anger provoking situations typical of older teenagers and young adults.
Players are introduced to the concept that anger can carry Randy away towards actions that will be regretted later. Three sets of skills are introduced that help Randy stay calm, make good decisions, and prepare for difficult situations. The Self Skills help Randy stay calm and prepare himself for anger provoking situations. The Thinking Skills help Randy think clearly before he acts, and the People Skills help him relate and negotiate successfully with others without the need for threats or violence.
For more information or to purchase item separately on the title.