Thirteen Go Fish Counseling & Therapy Games
- Versatile, engaging, this is a very useful collection of therapeutic games
- Expand your game collection without breaking the bank
- Suitable for children 4 to 11
- Go Fish is simple to learn and these cards add a nice therapeutic dimension
- Buy all 13 games and save
- Can be used in a variety of play therapy, educational, and counseling settings
The games play like classic Go Fish. There are two decks of 50 cards in each game one for children ages 4 to 8 years old and the other for children ages 8 to 11 years old. It differs from classic go fish in that players must answer a question before they can accept a requested card. Instead of the usual number and picture cards, the cards have fun pictures of fish and fish names. For example, a player may ask, Do you have any Henry Herrings? If the player receives a Henry Herring card, the player reads the question on the card aloud and answers it. All questions are open ended. If the player did not have any Henry Herrings, the player would say, go fish, and then the first player would take a card from the ocean (extra cards in the center of the table). A rules sheet and facilitator guidelines are included.
Suitable for children ages 5 to 11 years old; each game takes about 20 minutes to play and can be played by 2- 5 participants.
Go Fish: Hooked on Friendship: Designed to help children learn friendship skills while having fun. The framework of the game will teach players how to make friends, how to be a good friend and how to resolve conflict with peers. The scenario cards cover basic lessons on fairness, kindness, respect and understanding. The scenarios draw from daily interactions that take place during school, after-school activities, in the neighborhood, and at home.
Go Fish: Catch and Release Your Anger: Designed to help children manage anger in a thoughtful and non-aggressive way. Each card will offer a scenario where someone has done something as a result of an angry situation. Each player will be given the opportunity to reflect on the scenario and discuss whether or not it was a good way to handle angry feelings. There are cards which also offer techniques to diffuse anger and to help deal with angry feelings in a more productive way.
Go Fish: Fishing For Feelings: Teaches the skills needed to successfully deal with feelings, recognize feelings in others, and identify appropriate feelings. Players practice talking about their feelings in an open-ended and non-threatening way.
Go Fish: Reel in Responsibility: Teaches players how to interact responsibly at school, at home, and within the community. Based on the scenarios presented on the cards, players are asked to identify behaviors as responsible or irresponsible. Most of the questions are open-ended to encourage personal thoughts and expression.
Go Fish: Catch Good Character: Covers a range of character dimensions, including honesty, caring, responsibility, fairness, and generosity, among others. The questions are designed to encourage players to give examples from their own experience about behavior that demonstrates good character and to help players understand the meaning of common character traits.
Go Fish: Cast Away Conflict: Provides players with the skills needed to manage conflict in an appropriate and socially acceptable way. Scenario cards present brief but detailed conflict situations that players are asked to resolve calmly and effectively. By practicing strategies such as apologizing, compromising, and listening, players learn to adopt behaviors that can enhance their relationships at home, at school, and within the community.
Go Fish: Stream of Self-Esteem: Based on the popular card game, Go Fish, this game helps players build their self-esteem by sharing their own efforts, accomplishments, and persistence. The interactive play further builds self-esteem by strengthening social and conversational skills. There are two decks of 50 cards; one for each grade level. The game differs from classic go fish in that players must answer a question before they can accept a requested card. Instead of numbers on the cards they all have fun fish names and pictures. Rules sheet and facilitator guidelines included.
Go Fish: Beware of Bully Bait: Texting and social networking sites have made bullying an even more serious problem than in the past. Whether they are targets or bystanders, or they have engaged in bullying, players can learn concrete, nonviolent skills to help reduce bullying. There are two decks of 50 cards; one for each grade level. The game differs from classic go fish in that players must answer a question before they can accept a requested card. Instead of numbers on the cards they all have fun fish names and pictures. Rules sheet and facilitator guidelines included.
Go Fish: Anchor Your Stress: Based on the popular card game, Go Fish, this game teaches players about stress and anxiety and helps them deal with anxiety-provoking situations. It also provides practical thinking skills that include self-talk, coping mechanisms, and relaxation techniques. There are two decks of 50 cards; one for each grade level. The game differs from classic go fish in that players must answer a question before they can accept a requested card. Instead of numbers on the cards they all have fun fish names and pictures. Rules sheet and facilitator guidelines included.
Go Fish: Manners Are A Good Catch: The classic game of Go Fish, adapted to help improve social and emotional skills in many areas! This game teaches players about the importance of manners and consideration. It goes beyond "please", "thank you" and table manners to help players see the importance of treating others with kindness and respect. Manners and consideration are two sides of the same coin, and the two are linked in a way that players learn how having good manners is a way to show consideration to others at home, in school, and in sports. Includes two decks of 50 cards (each deck is a different skill level), rules sheet, and facilitator guidelines. For 2-5 players age 5 years and up.
Go Fish: Swimming Toward Self-Control: Swimming Toward Self-Control addresses the importance self-control and impulse control during school, home, and after-school activities. Even kids who have not received a diagnosis of ADD or ADHD have problems with self-control from time to time. Everybody has impulses that could cause inappropriate behavior. This game helps players take charge of their impulses instead of their impulses taking charge of them. The game utilizes proven techniques for improving self-control, including pausing to think about possible consequences, delaying gratification, self-talk, and problem-solving strategies. Includes two decks of 50 cards (each deck is a different skill level), rules sheet, and facilitator guidelines. For 2-5 players ages 5 and up.
Go Fish: School of Success: School of Success teaches kids that success in school and later in life depends on more than intelligence and hard work. To be successful, a person needs to get organized, stay organized, set goals, and purse those goals in an efficient way. The term "work smart" is relevant to success in school. This game helps players by giving practical tools and guidelines for working efficiently. The student who follows these guidelines may not only be a better student but also enjoy school more and have enhanced self-esteem. Includes two decks of 50 cards (each deck is a different skill level), rules sheet, and facilitator guidelines. For 2-5 players ages 5 and up.
Go Fish: New Fish in School: New Fish in School teaches players skills to help them adjust to a new school environment. Most students experience nervousness and confusion when entering a brand-new school environment. They may worry about making friends, their academic progress, asking for help or who they will sit with at lunch. This game focuses on these common fears and provides coping skills and techniques that can help with social anxiety.
For more information or to purchase item separately click the game titles.